Rules


Sharemarket Game rules

Please read the Game Rules before applying to participate.

  1. General
  2. Eligible participants
  3. Registration
  4. Playing the Game
  5. Order processing
  6. Buying and selling
  7. Corporate actions
  8. Leagues
  9. Prize information
  10. Technical requirements

1. General

  1. The organiser of the ASX Sharemarket Game ('Game') is ASX Operations Pty Limited ABN 42 004 523 782 ('ASXO') 20 Bridge Street, Sydney 2000.
  2. Participation in the Game is subject to compliance with the General Conditions of the ASX website located at www.asx.com.au, and the Game Rules. Participants should familiarise themselves with the Game Rules prior to making an application to participate in the Game. Any person who completes and submits an online registration form for the Game located at www.asx.com.au/education/sharemarket-games.htm ('Game Website') is deemed to accept the Game Rules, and will be bound accordingly.
  3. ASXO has sole responsibility for the interpretation of the Game Rules and no correspondence about the interpretation of those Game Rules will be entered into.
  4. ASXO reserves the right to amend the Game Rules at any time without notice.
  5. Participants acknowledge that the Game is provided for information and educational purposes only. Participants acknowledge that any information supplied by the ASX Group in relation to the Game applies only to this Game, and such information should have no bearing on how a person should invest money in the sharemarket. Participants acknowledge that such information does not constitute financial advice or recommendation of any financial products by the ASX Group and that participants should consider obtaining independent advice before making any financial decision.
  6. Participants acknowledge that the Game Rules do not necessarily correspond with the actual trading requirements of the ASX market, or any other securities market, or any securities regulatory authorities in Australia or elsewhere.
  7. Participants acknowledge that the order queuing, order matching and other trading processes used in the Game do not necessarily correspond with the actual ASX TradeMatch market, or any other securities market.
  8. Whilst every care has been taken in producing information in relation to the Game, neither ASXO, ASX Limited, nor any of the related bodies corporate of ASX Limited (the 'ASX Group') give any representation or warranty as to the reliability, accuracy, or completeness of the information. To the extent permitted by law, the ASX Group and its employees, officers and contractors are not liable for any loss or damage arising in any way (including by way of negligence) from or in connection with any information provided or omitted or from any person acting or refraining to act in reliance on this information. The ASX Group is not liable in any way for errors contained in information posted by users or Game administrators.
  9. The ASX Group is not responsible or liable for any problems or technical malfunction of any telephone network or lines, computer on-line systems, servers or providers, computer equipment or software including but not limited to failure of participants' emails on account of technical problems or traffic congestion on the internet or at any website or combination thereof, including injury or damage to a participant's or to any other person's computer related to or resulting from participating or downloading materials in relation to the Game, or participant's inability, difficulty or failure to access any electronic site.
  10. If, for any reason, the Game is not capable of running as planned, including without limitation, infection by computer virus, bugs, tampering, unauthorised intervention, fraud, technical failures, or any other causes beyond the control of the ASX Group, which corrupt or affect the administration, security, fairness, integrity or proper conduct of the Game, ASXO reserves the right in its sole discretion to cancel, terminate, modify or suspend the Game and/or access to the Game at any time by giving notice of the same on the ASX website.
  11. Participants release and hold harmless the ASX Group and their directors, officers, employees and agents from any and all liability for any injuries, loss or damage of any kind arising from or in connection with the Game and/or any prize(s) won.

2. Eligible participants

  1. The Game is open to all individual persons aged 18 years or over. Employees of the ASX Group and their families may participate in the Game; however they are not eligible for prizes. Any person who is an officer or employee of an ASX Market Participant who is engaged in a professional capacity in the trading of financial products, or advising in respect to the trading of financial products, may participate in the Game however, is not eligible for prizes.
  2. There is a limit of one (1) Game entry per person in the Game. Any person who registers or attempts to register more than one (1) entry in the Game will be in breach of the Game Rules and may be ineligible for a prize.
  3. ASX reserves the right to limit the number of entrants to the Game. If ASX exercises this right, a message will appear on the Game Website advising that no more entries will be accepted.
  4. ASXO has the right to extend or shorten the registration period of the Game by giving notice of the same on the Game Website.

3. Registration

  1. Registration for the Game is free.
  2. Persons wishing to participate in the Game must complete and submit the online registration form to ASXO. The online registration form is the only way of entering the Game. The online registration form can be found via MyASX. The ASX Group accepts no responsibility for incomplete, lost, late, corrupted, misdirected, misplaced or destroyed online registration forms, nor for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or unauthorised access to, or alteration of online registration forms, whether or not caused by this, or some other factor or factors.
  3. All entries are subject to final acceptance by the ASX Sharemarket Game Coordinator ('Game Coordinator'). Any participant that allows or enables another person to play the Game using that participant's Trading Account will be in breach of the Game Rules and may be disqualified.
  4. ASXO may, at any time, deny entry or suspend access to the Game, or disqualify a Participant from the Game if ASXO:    
    a) is unable to contact the participant who has submitted the online registration form;
    b) or believes or suspects that the online registration form has been, or is submitted by a person other than the person indicated on the online registration form, and such person intends to, or has been, participating in the Game under that false or misleading identity.
  5. Participants must choose a name ('Player Name') to identify them within the Game. Player Names and League names must not be offensive, defamatory, discriminatory or interfere with a trade mark or other intellectual property right of any party; or indicate a web or email address. Player names must not be likely to cause conflict. The Game Coordinator may, in its sole discretion, deem a Player Name or League name to be unacceptable. In the event of a Player Name or League name being deemed unacceptable, the Game Coordinator will, in its sole discretion, change the name. Player Names are restricted to 20 alpha and/or numeric characters, spaces and dashes allowed. Other symbols or special characters will not be accepted.

4. Playing the Game

  1. The first day of trading in the Game is 3 August and the last day of trading is 15 November 2017 ('Game Period'). These dates are subject to change without notice.
  2. Participants are solely responsible for all acts and omissions that occur under their username and password ('Trading Account'). Unauthorised use of another participant's Trading Account is a breach of the Game Rules and will result in that participant's automatic disqualification from the Game.
  3. The ASX Group accepts no responsibility for any transactions resulting from unauthorised access to the Trading Account of any participant, and accepts no liability for any loss, injury or damage resulting from the unauthorised use of a participant's Trading Account. Participants agree to notify ASXO immediately if any unauthorised use of a Trading Account is detected or any other breach of security occurs.
  4. Without limitation, ASXO also reserves the right to refuse entry to the Game or disqualify any participant(s) without notice where ASXO has reasonable grounds to suspect a participant has:
    a) tampered with the entry process, the operation of the Game, the ASX website, or the Game Website;
    b) engaged in practices which, in the sole opinion of ASXO, subverts or is intended to subvert the Game Rules;
    c) breached the Game Rules;
    d) engaged in trading that could violate rules against insider trading, or market manipulation and/or any other unlawful trading;
    e) or engaged in any conduct which, in the sole discretion of ASXO, is deemed to be contrary to, or in breach of, the spirit of the Game.
  5. Participants acknowledge that the ASX Group may use information arising out of the Game, and may pass on the information to the Australian Securities and Investments Commission, or any other regulatory or supervisory authority for regulatory and/or supervisory purposes.
  6. Participants acknowledge and agree that, during the Game Period, ASXO may: 
    a) publish on the Game Website or at any other location, details of the current leaders of the Game including the participant's Player name, portfolio and geographic location;
    b) and promote the Game through the publication of these details, including on social networking sites such as Facebook and other similar sites.
  7. Participants consent to receiving newsletters and other information in electronic or other format, in relation to the Game from the ASX Group or from any third party on behalf of the ASX Group. Participants acknowledge that the newsletters may, from time to time, contain information that advertises or promotes, or offers to supply, goods or services of the ASX Group or any third party. Participants may unsubscribe from such newsletters or information at any time by utilising the unsubscribe facility provided in the newsletters.
  8. In the event that the Game has Game Sponsors, through the period of the Game, there may be communication and or offers to participants from the Game Sponsors

5. Game order processing          

  1. An order to buy or sell shares may be placed at any time of the day during the Game period. Orders will only be matched during the trading hours of TradeMatch, which are usually 10.00 AM AEST and 4.12 PM Sydney time.
  2. Orders in the Game are not matched until they have been matched in TradeMatch (i.e. if a participant places an 'at market' order to buy or sell a parcel of shares, it will not be executed until there is a match in TradeMatch). An order placed outside of trading hours as a 'market to limit' order will be processed at the opening trade price on the next trading day. 'Market to limit' orders will be processed within the limitations of the stock volumes available for trading in TradeMatch. 'Market to limit' and 'limit' orders that can be filled will be processed continuously during the trading hours in TradeMatch.*

    * PLEASE NOTE - the Game seeks to emulate certain aspects of TradeMatch, therefore orders placed from approximately 4:00 PM to 4:10 PM Sydney time may still be on-market trades due to the Closing Single Price Auction (CSPA) that takes place at approximately 4.10 - 4.12 PM Sydney time. Further, when there is a price sensitive announcement received after 4.00pm Sydney time and less than 10 minutes before the CSPA, the security is placed into a pre-open state and will not take part in that day's CSPA. The security will remain in pre-open until the opening auction the following business day.
  3. Thus, if a security is in a trading halt during the CSPA and an announcement is released that afternoon/ evening to lift the trading halt, the security will re-open with the opening auction the following business day. Although new orders can be placed and matched on TradeMatch after 4.00PM Sydney time ('Closing Phase'), only "on-market" trades are matched within the Game. The Game does not match Off Market Trades (Late trades or Crossings).   

6. Buying and selling shares in the Game          

Company list

  1. Only shares that are part of the ASX nominated list ('Company List') may be traded.

    Hypothetical cash at start of Game
  2. Each participant will commence the Game with a theoretical AUD$50,000.00 with which to purchase shares. Surplus funds may be left as 'cash-on-hand'. ASXO reserves the right to amend a participant's 'cash-on-hand' funds if any errors occur. However, the ASX Group accepts no liability or responsibility for any loss or damage from any error or the correction thereof.

    Diversification rule
  3. A participant cannot place an order for shares in one particular company which would result in the value of the participant's total holding in that company comprising 25% or more of the participant's total portfolio value. This rule is not breached in the event that the share price of a particular company that is already held by the participant increases such that it subsequently results in the company comprising 25% or more of the participant's total portfolio value. Accordingly, the participant is not required to sell that stock.

    Daily limit on orders
  4. Participants are limited to placing a total of twenty (20) orders or such other number as the Game coordinator determines, before or during the Game, per trading day ('Daily Limit').
  5. This 'Daily Limit' reflects both the buy and sell orders that a participant places.

    Brokerage
  6. Brokerage will be charged against the trade value on each purchase or sale of stock in the Game at the rate of AUD$20.00 for each trade for orders valued up to and including AUD$10,000.00. For each trade over AUD$10,000.00, brokerage at the rate of 0.2% of the trade value will be charged.
  7. If an order to buy or sell shares is partially filled, brokerage will be charged only on the dollar value of shares that have actually been purchased or sold. The Game will however keep a record of brokerage that a participant was charged when the first partial order to buy or sell shares was executed so that a participant will pay no more brokerage than the standard rate set out above. For example, if a participant wishes to buy 5,000 XYZ Company shares at AUD$1 each and only 2,600 are filled the participant will pay AUD$20 brokerage. When the remaining 2,400 shares in XYZ Company are subsequently executed the participant will not be required to pay additional brokerage as the total amount of brokerage paid on 5,000 shares worth AUD$1 each (AUD$20) has already been paid. If a participant ordered 25,000 XYZ Company shares at AUD$1 each and 10,000 are filled (AUD$20 brokerage paid) and the order for the remaining 15,000 is later filled, the participant will pay brokerage of 0.2% on the outstanding 15,000 XYZ Company shares.

    See more on Buying and Selling here

7.  Corporate actions

          Dividends

  1. Dividends will be calculated automatically and credited to each participant's portfolio after 24:00 hrs Sydney time of each trading day. Dividends will be paid on the date when the shares go 'ex-dividend'. To receive the dividend a participant must already have holdings (not merely orders placed) in those shares at the close of trade the day before the ex-date. The Game's dividend list will be updated weekly throughout the Game trading period. If the "ex" date for a dividend has passed before it has been added to the Dividend plus page, then the dividend will be paid retrospectively.

    See more on Corporate actions here

8. Leagues

  1. Participants may set up their own league within the Game.
  2. The participant that sets up a league becomes the administrator (‘Administrator’) of that league.
  3. Each participant can only be in 5 leagues and can only set up 5 leagues.
  4. The maximum number of participants in a league is 200.
  5. Each League Administrator is responsible for its own members and for messages sent to league members using Game messaging.
  6. A League Administrator may remove a member from a league if that member is sending inappropriate messages using Game messaging.
  7. There are no Game prizes for the top participant in a league additional to any Game prizes that might be awarded.

9.  Prize information

          Prize Winners

  1. The prize-winning participants will be determined and declared in accordance with the rules set out in this section. ASXO decisions regarding the prize-winning participants are final and no correspondence will be entered into.
  2. To be eligible for the prizes, the following conditions must be met:
    (a) the participant must have complied with the Game Rules;
    (b) the participant must have purchased (bought) shares, within the Game, in four (4) different companies over the Game Period. One (1) buy transaction must have been completed by 11 October 2017;
    (c) the participant must not have been disqualified from the Game
    (d) and the participant must not have won a '1st, 2nd or 3rd Game prize' in the Public Sharemarket Game previously conducted by ASXO.
  3. Prize-winners agree to participate in any publicity ASXO requires. By accepting a prize, the prize-winners automatically grant to the ASX Group the right to use, or to licence the usage of, their proper name, image, rendition and likenesses without further permission or financial compensation to any person, for any promotional purposes unless prohibited by law.

    Game prizes 
  4. At the close of the Game Period, final portfolio values (including 'cash-on-hand' and shares) will be automatically valued using the closing price as stated in the Game on final day of trading, or such other date as ASXO may determine.
  5. ASXO reserves the right to alter this valuation methodology without notice if it determines, in its sole discretion, that the valuation thereby derived is not an accurate or appropriate representation of market value.
  6. Participants are responsible for keeping records of their own transactions, however, a participant's final portfolio executed via the Place and order page will be the only evidence of trading accepted by ASXO
  7. There will be three (3) Game prize-winners – First place (1st) second place (2nd) and third place (3rd):
  8. (a) the participant with the highest valued Game portfolio at the end of the Game, as determined by ASXO, will be declared the 1st place prize-winner. The 1st place prize-winner will receive a $2,000 cash prize. This prize amount is in Australian dollars and is non-transferable, non-assignable and a non-cash prize alternative will not be provided. 
    (b) the participant with the 2nd highest valued Game portfolio at the end of the Game, as determined by ASXO, will be declared the 2nd place prize-winner. The 2nd place prize-winner will receive a $1,500 cash prize. This prize amount is in Australian dollars and is non-transferable, non-assignable and a non-cash prize alternative will not be provided. 
    (c) the participant with the 3rd highest valued Game portfolio at the end of the Game, as determined by ASXO, will be declared the 3rd place prize-winner. The 3rd place prize-winner will receive a $1,000 cash prize. This prize amount is in Australian dollars and is non-transferable, non-assignable and a non-cash prize alternative will not be provided.

    League prizes
  9. Two league prizes will be awarded. 

  10. League prize 1 will be awarded to the top league with 10 or less active players. In order to be eligible for prizes the league must have minimum 2 ‘eligible’ and ‘active’ players. The league with 10 or less active players that has the highest valued League ranking at the end of the Game, as determined by ASXO, will be declared the 10 or under League winner. The winning league will be awarded $1,000. Prize money will be paid to the admin of the League. It will be up to the discretion of the League Admin and the league group as to how the prize is disseminated. This prize amount is in Australian dollars and is non-transferable, non-assignable and a non-cash prize alternative will not be provided. ASX takes no responsibility for how the league prize is distributed.

  11. League prize 2 will be awarded to the top league with 11 or more active players. In order to be eligible for prizes the league must have 11 plus ‘eligible’ and ‘active’ players. The league with 11 or more active players that has the highest valued League ranking at the end of the Game, as determined by ASXO, will be declared the over 10 League winner. The winning league will be awarded $3,000. The prize money will be paid to the admin of the League. It will be up to the discretion of the League Admin and the league group as to how the prize is disseminated. This prize amount is in Australian dollars and is non-transferable, non-assignable and a non-cash prize alternative will not be provided. ASX takes no responsibility for how the league prize is distributed.

    Tied results

    If there is more than one (1) participant holding the highest valued Game portfolio/s, the prize money shall be shared on the following basis:

  12. (a) In the event of a tie for first place between two (2) participants, first and second prize will be combined and shared between those participants. The next placed participant will be declared third and receive the prize money for third place.
    (b) In the event of a tie for first place between three (3) or more participants, first, second and third prize will be combined and shared between those participants. No participant will be declared second or third.
    (c) In the event of a tie for second place between two (2) or more participants, second and third prize will be combined and shared between those participants. No participant will be declared third.
    (d) In the event of a tie for third place between two (2) or more participants, third prize will be shared between those participants.
     
  13. The prize-winners will be notified by email or telephone within three (3) days of such declaration. They must respond from their registered email address within 48 hours of receiving such notification, and in such response must provide their legal name, residential mailing address, and phone number to be eligible to receive prizes. If any potential prize-winning participant cannot be contacted within three (3) days after notification, or are otherwise deemed ineligible to receive a prize; that participant will not receive the prize, and an alternate participant will be selected according to the standings from all remaining eligible participants. ASXO will also announce the prize-winners of the Game in external communications.
     
  14. With leagues, if there is more than one (1) league holding the highest ranking in the Game, in their category, the prize money shall be shared equally between leagues.

10. Technical requirements

  1. To play the Game, participants must have a version of Internet Explorer 9 or above.
  2. Browsers must be configured to accept Cookies and enable Java Script. The Game works best on Chrome and Firefox.
  3. The Game may also be played on a mobile device provided it meets the technical specifications required.
  4. Participants acknowledge that the security level for their browsers may need to be set to the standard medium level or lower in order to access the Game. Computers installed with Firewall, anti-virus protection or other security protection programs may also require configuration changes in order to access the Game. 
  5. The ASX Group is not obliged to assist with the configuration of individual computer settings or security software.

*Dates subject to change without notice. Participation in the Game is subject to acceptance of the Game Rules.

© Copyright 2017 ASX Operations Pty Limited ABN 42 004 523 782. All rights reserved.