Rules


 

Schools Sharemarket Game rules

Please read the Game Rules before applying to participate.

  1. General
  2. Eligible participants
  3. Registration
  4. Participating in the Game
  5. Game order processing
  6. Privacy and personal information
  7. Buying and selling shares
  8. Corporate actions
  9. Prize information
  10. Technical requirements

1. General

  1. The organiser of the ASX Schools Sharemarket Game (the 'Game') is ASX Operations Pty Limited ABN 42 004 523 782 ('ASXO'), 20 Bridge Street, Sydney 2000
  2. Participation in the Game is subject to compliance with the General Conditions of the ASX website located at www2.asx.com.au and the Game Rules. Teachers ('Coordinating Teacher') and students should familiarise themselves with these Game Rules prior to making an application to participate in the Game. Completion and submission of an online registration form for the Game located at www2.asx.com.au/smg ('Game Website)', will be deemed to be acceptance of the Game Rules, by the relevant students and Coordinating Teacher, and each will be bound accordingly.
  3. ASXO reserves the right to amend the Game Rules at any time without notice if it considers an amendment to be reasonably necessary for the fair and efficient operation of the Game.
  4. Coordinating Teachers and participating students acknowledge that:
    a) the Game is provided for information and educational purposes only; 
    b) any information supplied by the ASX Group in relation to the Game applies only to this Game, and such information does not constitute financial advice or recommendations of any financial products by the ASX Group and that participants should consider obtaining independent advice from an Australian financial services licensee before making any financial decisions;
    c) the Game Rules do not necessarily correspond with the actual trading requirements of the ASX market, or any other securities market, or any securities regulatory authorities in Australia or elsewhere; and
    d) the order queueing, order matching and other trading processes used in the Game do not necessarily correspond with the actual ASX Trade market, or any other securities market.
  5. Whilst every care has been taken in producing information in relation to the Game, neither ASXO, ASX, nor any of the related bodies corporate of ASX (the 'ASX Group') give any representation or warranty as to the reliability, accuracy, or completeness of the information. To the extent permitted by law, the ASX Group and its employees, officers, agents and contractors are not liable for any loss or damage arising in any way (including by way of negligence) from or in connection with any information provided or omitted or from any person acting or refraining to act in reliance on this information. The ASX Group is not liable in any way for errors contained in information posted by users or Game administrators.
  6. The ASX Group is not responsible or liable for any problems or technical malfunction of any telephone network or lines, computer on-line systems, servers or providers, computer equipment or software including but not limited to the failure of a participant's/syndicate's email on account of technical problems or traffic congestion on the internet or at any website or combination thereof, including injury or damage to a school's computer, or a student's computer, or to any other person's computer related to or resulting from participating or downloading materials in this Game, or the participant's/syndicate's inability, difficulty or failure to access any electronic site.
  7. If, for any reason, the Game is not capable of running as planned, including without limitation, by reason of infection by computer virus, bugs, tampering, unauthorised intervention, fraud, technical failures, or any other causes beyond the control of the ASX Group, which corrupt or affect the administration, security, fairness, integrity or proper conduct of the Game, ASXO reserves the right in its sole discretion to cancel, terminate, modify or suspend the Game and/or access to the Game at any time by giving notice of such cancellation, termination, modification or suspension on the ASX website.
  8. ASXO reserves the right in its sole discretion to cancel, terminate, modify or suspend access to the Game at any time if ASXO believes or suspects that all of the required consents in relation to personal information as set out in these rules have not been properly obtained. 
  9. Coordinating Teachers and participating students release and hold harmless the ASX Group and their directors, officers, employees and agents from any and all liability for any injuries, loss or damage of any kind arising from or in connection with the Game or any prize(s) won. 

2.  Eligible participants

  1. Only teachers can register for the Game and must then add their students within their teacher's account. Review Teachers getting started guide (PDF) or watch this video tutorial.
  2. The Game is open to participation by secondary school students (Years 7-12) in Australian, New Zealand and International schools. Advanced primary students can participate, however they are not eligible for prizes. 
  3. All entries are subject to final acceptance by the ASX Sharemarket Game Coordinator ('Game Coordinator'). The Game Coordinator may, in its absolute discretion, reject any registration application.
  4. Students who are home-schooled are permitted to participate in the Game but must be year 6 primary or of secondary school age (12 to 18 years of age) in order to be able to participate in the Game. However, in order to be eligible for prizes parents must send to the Game Coordinator: a) verification that students are home-schooled; and b) proof of age & grade.The above details may be sent either via email to school.smg@asx.com.au and addressed to the Game Coordinator.
  5. Any documentation sent must be to the satisfaction of ASX before prizes will be awarded. In the event that a home-schooled student cannot provide satisfactory documentation, the relevant prize will be awarded to the next eligible student. 
  6. New Zealand and International school students will be eligible for major prizes but will not be eligible for State prizes.
  7. All teachers will have their own Game account via their teacher’s Game dashboard. Teachers may participate in the Game but will not be eligible for prizes.
  8. A student may be entered to participate in the Game either as an individual syndicate or as part of a group syndicate (each a ‘Participant’) which can consist of two (2), three (3) or four (4) students.
  9. Subject to 2.9, a student may only have one (1) entry in the Game. Any teacher who attempts to register more than one (1) entry for that student, will be in breach of the Game Rules and will be automatically disqualified.
  10.  A student may have more than one (1) entry if prior written permission is granted by the Game Coordinator. Any requests for more than one (1) entry to be made for any student must be made by the Coordinating Teacher by email to the Game Coordinator. The Game Coordinator has the absolute discretion to accept or refuse such a request.
  11. All students must be added as a syndicate via a teacher’s account. 
  12. Students who register as teachers will be suspended from the game and not reinstated. 
  13. Engaging in abusive communications will result in suspension and not being reactivated.

3. Registration

  1. Registration for the Game is free.
  2. To enter the Game, the Coordinating Teacher must complete and submit the online registration form ('Registration Form'). The Registration Form can be found on the Game Website from 15 February, 2024.The ASX Group accepts no responsibility or liability for incomplete, late, lost, corrupted, misdirected, misplaced or destroyed Registration Forms, nor for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or unauthorised access to, or alteration of Registration Forms, howsoever caused.
  3. Prior to providing any personal information of students to ASX, Coordinating Teachers must obtain a properly completed ‘Consent Form’ for all participating students in relation to the collection and use of their personal information by ASX. For students aged 15 years or younger, the Consent Form will need to be completed by the student’s parent or guardian. This form can be found on the teacher resources page and the Add students page. Coordinating Teachers must ensure that their school keeps a record of all Consent Forms obtained for at least 2 years and provide a copy to ASX on request. By registering for the Game, Coordinating Teachers will be taken to have provided their consent to the use of their personal information as set out in Section 4 of these rules. 
  4. Coordinating Teachers must provide details of the school's email address where indicated on the Registration Form. If an email address other than an educational email address is used, the application may not be accepted. It will be up to the Co-ordinating Teacher / registrant to email the Game Coordinator (school.smg@asx.com.au) to confirm the use of a different email address.
  5. Once registered, the Coordinating Teacher can add students and create syndicates. Students may login into the Game and can access all the pages of the Game. Participants will not, however, be able to begin trading until 14 March, 2024.
  6. ASXO may, at any time, deny entry to, suspend access to, or disqualify a Participant from the Game if ASXO:
    a) is unable to contact the Coordinating Teacher who has submitted the Registration Form;
    b) believes or suspects that the Registration form has been submitted by someone other than a Coordinating Teacher; or
    c) otherwise believes or suspects that the Participant intends to, or has been, participating in the Game under a false or misleading identity.
  7. ASXO has the right to shorten or extend the registration period of the Game.
  8. ASXO reserves the right to limit, at its sole discretion, the number of participants in the Game at any stage and without prior notice.
  9. Syndicates may be changed by the Coordinating Teacher at any time prior to the Game starting and up to two weeks into the Game. After this time, Coordinating Teachers wishing to change syndicates must email a request to the Game Coordinator. The Game Coordinator has the absolute discretion to accept or refuse such a request.
  10. Students must choose a name to identify themselves within the Game ('Syndicate Name') and those Syndicate names must be approved and entered by the Coordinating Teacher. Syndicate Names are restricted to 20 alphanumeric characters, spaces and dashes allowed. Other symbols or special characters will not be accepted.
  11. Syndicate Names must not:
    a) be offensive, defamatory, discriminatory, or inflammatory; 
    b) interfere with a trade mark or other intellectual property right of the ASX Group or third party;
    c) indicate a web or email address, or 
    d) be likely to cause conflict. 
  12. The Game Coordinator may, in its sole discretion, deem a Syndicate Name to be unacceptable. In the event a name is deemed unacceptable, the Game Coordinator will change the name.
  13. Teachers are responsible for creating secure student passwords.

4.  Privacy and personal information          

  1. ASXO and its related bodies corporate (collectively referred to as “ASX”) collects personal information of teachers for the purposes of the Game when teachers register for Investor Portal, through Registration Forms, online via the Game Website and directly from teachers via email, telephone or fax. 
  2. ASX collects the following personal information about students: name, school name, country (and if located in Australia, school state or territory), teacher name, school subject, year level, gender and Syndicate Name.
  3. ASX collects the following personal information about teachers: first and last name, school name, country (and if located in Australia, school state or territory and post code), subject taught, year level taught, students taught, school phone number and email address, and User Name.
  4. Failure to provide the above personal information is likely to prevent ASX from being able to facilitate Coordinating Teachers and students’ participation in the Game. 
  5. Where a participant has won a prize, ASX will contact the Coordinating Teacher to collect information required in order to provide prizes as set out in these rules, such as school postal address and student bank details to allow payment via direct debit. Failure to provide this information is likely to prevent ASX from being able to provide the prize. 
  6. ASX will only use the personal information it collects to allow it to identify teachers and students, provide information to participants relating to the Game, resolve queries or technical issues regarding the Game, identify and coordinate prizes for Game winners or as otherwise required to administer the Game. 
  7. ASX will not transfer the personal information it collects overseas or disclose it to any third parties without the individual’s consent, except that ASX may disclose the name, Syndicate Name, year level, school and school location of Game winners on the Game Website.  
  8. ASX will not display any personal information on the Game Website except as outlined above. Teachers will have access to the full name and Syndicate Names of their students so that they can know which student is which. 
  9. ASX will store the personal information it collects for a period of two years or until the individual requests us to delete it, whichever is earlier, except to the extent that ASX is required or authorised by law to maintain that information. 
  10. For further details on how ASX handles personal information and individuals’ rights in relation to their personal information held by ASX, please see ASX’s Privacy Statement (available at https://www2.asx.com.au/legals/privacy-statement). For further information or to make a complaint, please contact ASX by telephone at 131 279 or email at privacy@asx.com.au.

5.  Participating in the Game

  1. The first day of trading in the Game is 14 March 2024 and the last day of trading is 23 May 2024 ('Game Period'). These dates are subject to change without notice.
  2. Participants are solely responsible for all acts and omissions that occur under their username and password ('Trading Account'). Unauthorised use of another participant's Trading Account is a breach of the Game Rules and will result in that participant's automatic disqualification from the Game.
  3. The ASX Group accepts no responsibility for any transactions resulting from unauthorised access to the Trading Account of any participant, and accepts no liability for any loss, injury or damage resulting from the unauthorised use of a participant's Trading Account. Participants agree to notify ASXO immediately if any unauthorised use of a Trading Account is detected or any other breach of security occurs.
  4. Without limitation, ASXO also reserves the right to refuse entry to the Game or disqualify any participant(s) without notice where ASXO has reasonable grounds to suspect a participant has:
    a) tampered with the entry process, the operation of the Game, the ASX website, or the Game Website;
    b) engaged in practices which, in the sole opinion of ASXO, subverts or is intended to subvert the Game Rules;
    c) breached the Game Rules;
    d) engaged in trading that could violate rules against insider trading, or market manipulation and/or any other unlawful trading;
    e) engaged in any other conduct which, in the sole opinion of ASXO, is deemed to be contrary to, or in breach of, the informative, educational and competitive spirit of the Game; or
    f) engaged in abusive communications with the Game Coordinator. 
  5. Participants acknowledge that the ASX Group may use information arising out of the Game, and may pass on the information to the Australian Securities and Investments Commission, or any other regulatory or supervisory authority for regulatory and/or supervisory purposes.
  6. Participants acknowledge and agree that, during the Game Period, ASXO may: 
    a) publish on the Game Website or at any other location, and/or share with third parties, details of selected participants of the Game including the participant's User Name, geographic location, Game portfolio and transactions; and
    b) promote the Game through the publication of these details, including on social networking sites such as X, Facebook, Instagram and other similar sites.
  7. Participants consent to receiving newsletters and other information in electronic or other format, in relation to the Game from the ASX Group or from any third party on behalf of the ASX Group. Participants acknowledge that the newsletters may, from time to time, contain information that advertises or promotes, or offers to supply, goods or services of the ASX Group or any third party. Participants may unsubscribe from such newsletters or information at any time by utilising the unsubscribe facility provided in the newsletters.

 

6.  Game order processing          

  1.  An order to buy or sell shares may be placed at any time of the day during the Game Period. Orders will only be processed during the trading hours of ASX Trade, which are usually 10.00am (Sydney time) and 4.12pm (Sydney time).

  2. Orders in the Game are not executed until they have been matched in ASX Trade

    See more on Game Order Processing.
     

7.  Buying and selling shares

          Company list

  1.  Only shares in the companies that are part of the ASX nominated list ('Company List') may be traded.  

    Theoretical starting cash
  2. Each participant will commence the Game with a theoretical AUD$50,000.00 with which to purchase shares. Surplus funds may be left as 'cash-on-hand'. ASXO reserves the right to amend a participant's 'cash-on-hand' funds if any errors occur. The ASX Group accepts no liability or responsibility for any loss or damage from any error or the correction thereof.

    Diversification rule
  3. A participant cannot place an order for shares in one particular company which would result in the value of the Participant's total holding in that company comprising 25% or more of the Participant's total portfolio value.
     
  4. This rule is not breached in the event that the share price of a particular company that is already held by the Participant increases such that it subsequently results in the company comprising 25% or more of the Participant's total portfolio value. 

    Daily limit on orders
  5. Participants are limited to placing a total of twenty (20) orders or such other number as the Game Coordinator determines before or during the Game, per trading day ('Daily Limit').The "Daily Limit" reflects both the buy and sell orders a participant places. 
     
  6. Once purchased, a security must be held for a minimum of one full trading day before it may be sold.

    Brokerage
  7. Brokerage will be charged against the theoretical trade value on each purchase or sale of stock at the rate of AUD$15.00 for each trade for orders valued up to and including AUD$15,000.00. For each trade over AUD$15,000.00, brokerage at the rate of 0.1% of the trade value will be charged.
     
  8. If an order to buy or sell shares is partially filled, brokerage will be charged only on the dollar value of shares that have actually been purchased or sold. Upon the completion of the initial order via a series of partial orders, the Participant will pay no more brokerage than the standard rate as set out above. 

See more on Buying and Selling

8.  Corporate actions

          Dividends

  1. Dividends in the Game may not reflect market conditions and participants should refer to dividend information in the Game for reference. Dividends will be added to the Game as they are announced and where feasible at the discretion of the Game administrator and dividends not added to the Game and reflected in the Game dashboard before the ex-dividend date will not be payable retrospectively. 
  2. The dividend amount and payment date reflected in the Game will be deemed correct for the purpose of the Game. Dividends will be calculated automatically and credited to each participant's portfolio after 12:00 AM (Sydney time) of each trading day. 
  3. Dividends will be paid on the date when the shares go 'ex-dividend'. To receive the dividend a participant must already have holdings in those shares at the close of trade the day before the ex-date. 
  4. For dividends in foreign currencies, the dividend amount quoted on asx.com.au the day prior to the ex-dividend date will be paid.

    Adjusted prices vs unadjusted prices
  5. The charting tool available within the Game platform utilises adjusted prices whereas the Game transactions are performed using unadjusted prices. Participants can use the chart functionality as a supporting tool to see overall trend but should not rely on the chart’s prices for shares that have gone through corporate actions adjustments.

    See more on corporate actions

9.  Prize information

          Prize winners

  1. The prize winning participants will be determined and declared in accordance with the rules set out in the 'Game Prizes' section of the Game Rules. ASXO's decision regarding prize winning Participants is final and no dialogue will be entered into.
  2. To be eligible for a prize, the following conditions must be met: 
    (a) the Participant must have complied with the Terms and Conditions and the Game Rules;
    (b) the Participant must have purchased (bought) shares, within the Game, in at least four (4) different companies over the Game Period. One (1) buy transaction must have been completed by 25 April 2024 and
    (c) the Participant must not have been disqualified from the Game.
  3. Prize winning Participants agree to participate in any publicity ASXO requires from time to time. By accepting a prize, prize-winners automatically grant to the ASX Group the right to use, or to licence the usage of, their proper names, images, renditions and likenesses for an unlimited period of time without further permission or financial compensation or remuneration to any person, for the purpose of promoting the Game or goods and services provided by the ASX Group.
  4. All prize amounts are in Australian dollars. Prizes are non-transferable and non-assignable and a non-cash prize alternative will not be provided.


Game Prizes

  1. At the close of the Game Period, final portfolio values (including 'cash-on-hand' and shares) will be automatically valued using the closing price as stated in the Game on the final day of trading, or such other date as ASXO may determine. Participants are not required to sell their portfolio to realise its value at the end of the Game. Buy transactions must have been completed by Thursday 25 April 2024.
  2. ASXO reserves the right to alter this valuation methodology without notice if it determines, in its sole opinion, that the valuation thereby derived is not an accurate or appropriate representation of market value. 
  3. There will be three (3) major prize winners - first place (1st), second place (2nd) and third place (3rd). The three Syndicates with the highest valued Game portfolios at the end of the Game, as determined by ASXO, will be declared the major prize winners. A cash prize will be awarded to the top three (3) major prize winners. The total amount of each major prize will be shared equally among winning syndicate members.
  4. The three (3) prizes for the major prize winning Syndicates are as follows:
    1st Prize - $1,000
    2nd Prize - $750
    3rd Prize - $500
  5. Prize money can only be transfer to student/parent accounts not to school accounts.


State Prizes

  1. State divisions are organized as follows: New South Wales; ACT; Victoria; Tasmania; South Australia; Northern Territory; Western Australia; and Queensland.  
  2. There will be one (1) prize winner in each State division. The Syndicate with the highest valued Game portfolio at the end of the Game, as determined by ASXO, will be declared the prize winners in their respective State division.
  3. The prize for the winning syndicate in each State division is $500, to be equally shared among winning syndicate members.


Tied results

  1.  In the event that there is a tie between two (2) or more final Game portfolio values at the conclusion of the Game such that:
    (a) in any State division, there is more than one (1) Syndicate holding the highest valued Game portfolio; first prize will be shared between those Syndicates. 
    (b) in the Major division, if there is more than one (1) Syndicate holding the highest valued Game portfolio, the prize money shall be shared on the following basis:i. In the event of a tie for first place between two (2) Syndicates, first and second prize will be combined and shared between those Syndicates. The next placed Syndicate will be declared third and receive the prize money for third place.ii. In the event of a tie for first place between three (3) or more Syndicates, first, second and third prize will be combined and shared between those Syndicates.  No Syndicate will be declared second or third.iii. In the event of a tie for second place between two (2) or more Syndicates, second and third prize will be combined and shared between those Syndicates.  No Syndicate will be declared third.iv. In the event of a tie for third place between two (2) or more Syndicates, third prize will be shared between those Syndicates.
  2. The Coordinating Teacher of prize-winning Participants will be notified by email or telephone within three (3) days of determination. Upon notification, the Coordinating Teacher must respond from their registered email addresses within 48 hours, and in such response must provide the legal names of the prize-winning Participants, school name and postal address and any other information requested by ASXO. If the Coordinating Teacher of any potential prize-winning Participant cannot be contacted within three (3) days, or the Participant is otherwise deemed ineligible to receive a prize, the Participant will not receive the prize, and an alternative Participant will be selected according to the standings from all remaining eligible Participants. ASXO will also announce the winners of the Game in a special newsletter on a date to be determined.

10. Technical requirements

  1. To join the Game, participants must have a version of Internet Explorer 11 or above.
  2. Browsers must be configured to accept Cookies and enable Java Script. The Game works best on Chrome and Firefox.
  3. The Game may be accessed on a mobile device provided it meets the required technical specifications required.
  4. Participants acknowledge that the security level for their browsers may need to be set to the standard medium level or lower in order to access the Game. Computers installed with Firewall, anti-virus protection or other security protection programs may also require configuration changes in order to access the Game.
  5. The ASX Group is not obliged to assist with the configuration of individual computer settings or security software.

* Dates subject to change without notice. Participation in the Game is subject to acceptance of the Game Rules.

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